![]() ![]() About 15 hours in on Origin and loving it thus far. but for someone who doesn't mind or actually *gasp!* enjoys reading- it's a treat. I'd tell someone who doesn't like reading to stay away from this one. I personally think most games don't have ENOUGH writing and I really liked the quality of it as well. I've seen lots of people say that they don't like the writing or that there is too much. Lots of detail, lost of little flavor and nuance. Originally posted by clarkeveritas:I personally loved the amount of text. You're abusing the reader's patience when they have to re-read an already over-written description three times just to get the information out of it, not because their reading comprehension is lacking, but because you keep "circumlocuting" (or as most players would know it, "talked around the point").ĭon't get me wrong, I like the game and love the dialogue between companions, but boy howdy what I wouldn't give to have a couple weeks with the script to punch up some of those scene and action descriptions. ![]() Here, there's a bit too much self-indulgent doodling being passed off as 'word pictures.' Speaking as someone who has a graduate degree in English and works as a professional editor-a lot of the flowery prose needs to be made both more concise and more specific. Tend to agree that the greater issue is "they use paragraphs where a sentence would do." There's a lot of text in, say, the ShadowRun series as well, but it's mostly punchy and effort was clearly made to ensure that every word either conveyed important information or was entertaining/funny. Even as an interactive novel, it's not a very good one. The problem with this game isn't and never was that it's an interactive novel, but that the writing is poor and so padded with superfluous gobbledygook that there's ten times more of it than there needs to be. My gut tells me that very many people who say things like "I want to play a game not read a mini novel" wouldn't be so quick to say that if the mini novel didn't drag on and on and on, using 100 words to say what could've just as easily been said in 20. Lots of text is one thing, a veritable flood of verbiage around every corner is quite another. Neither did a hell of a lot of other members of the target audience. The lengthy descriptions (which may often contain obscure clues to your present situation, if you pay attention closely enough to decipher them) are part for the course and a huge part of the game's appeal for its' target audience.I was part of that target audience and I didn't like it. The game attempts to emulate earlier CRPGs such as Planescape: Torment and their style of presentation. ![]() Originally posted by MaTheMeatloaf!:I mean cmon, I want to play a game not read a mini novel Yes it's more of an interactive novel with experience system bolted onto it than a tactics game (or for that matter action game). ![]()
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